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Don't Azoom!

Team-building game

Don't Azoom!

Name the object before the other teams. One person runs the room, every team plays on its own device, and the projector holds the photo.

Extremely zoomed inEveryday objects, cropped until only a clue remains.

Three devices. One round.

The facilitator opens the projector from the control room. Teams join with the game code.

01

Facilitator

Opens the photo, starts the guess window, and locks the round from a laptop.

Open the control room
02

Teams

Submit the object name from a phone, tablet, or iPad without seeing the full picture.

Join a team
03

Projector

Shows the zoomed-in photo and the leaderboard large enough for the whole room. Open it from the control room after the game exists.

Open it from the control room

How a round goes

  1. 1

    Crop the photo

    The facilitator puts an everyday object on the projector, zoomed in until it is almost abstract.

  2. 2

    Teams guess

    Each team names the object from its own phone, tablet, or iPad.

  3. 3

    Zoom out

    The first correct team scores, the photo opens up, and the leaderboard moves.

The facilitator, the team devices, and the projector read the same game. The projector refreshes from the database about every two seconds.